Wednesday, September 30, 2009

The Flight Of Margarita II (Mixed 2D & 3D Anaglyphization)

The still image above is Blue-Red Anaglyph designed to be viewed with 3D glasses--red left, right blue.

Click on the image to view at full size.

This is a mixed 2D and 3D anaglyph, that is: the first step is a 3D render from two slightly different camera angles, which two images became input into Anaglyph Maker, a program that constructs anaglyphs automatically from two 3D images.

The 3D anaglyph was then separated into its RGB components and layered with additional levels of depth in Corel Photo-Paint, resulting in a mixed 2D-3D anaglyph.

3D anaglyphization produces a continuous range of depth and projection while 2D anaglyphization, in this mode at least, produces discrete layers in selected areas.

The two additional layers are readily obvious on the figure, with the breasts projecting out and the lower abdomen in.

This is a painstaking, labor intensive process involving much masking but the result is often quite lively.

The small animation below is made from the larger image above in Sqirlz Lite. Despite the reduced scale and the change of the original .AVI file into an animated .GIF, both modes of depth are still subtly noticeable, though not as much as in the much larger original still.

[copyright EAC]

The Flight Of Margarita (Animated Anaglyph & Stills)

NB: The animation above is both a red-blue anaglyph designed to be seen with 3D glasses (red left, blue right) and is also viewable comfortably as a 2D image without glasses. I call these two-way images, in which anaglyphization is not incompatible with normal, unglassed viewing, by various names, including "biglyphs" or "ambiglyphs".

The image above is the smaller resampled anaglyph from which the animation was constructed (in Squirlz Lite).

The image above in turn is the original 3D render at full size and anaglyphized with a 2D method in Corel-Photo-Paint. Click on the last image to view at full size.

[copyright EAC]

Tuesday, September 29, 2009

Ceci n'est pas le Cheval de Troie

Click on image to view full size.

Delphinus X3 (2 & 3D Animated Anaglyphs)

The still above is a Red-Blue 3D anaglyph made to be viewed with 3D glasses--red left, blue right.

3D anaglyphs are made by using images from the camera in 3D programs at two slightly different angles. The two images are then combined as red-blue composites, either manually or, in this case, in a program called Anaglyph Maker, which makes the anaglyph automatically when two images, left and right, are the input.

Click on the still image to view at full size.

Below is a comparison of animated anaglyphs made by 3D and 2D methods respectively:

(1) the animated anaglyph above was made from the still image at the top and animated in Sqirlz Lite.

(2) the image below, also animated in Sqirlz Lite, was made from a 3D render but then anaglyphized manually with the 2D method in Corel Photo-Paint, preserving the original color.

[copyright EAC 09]

Monday, September 28, 2009

Spartiates (3D Anaglyph)

This is a red-blue 3D anaglyph with layered depth added in Corel Photo-Paint by a purely 2D method of anaglyphizing images by separating RGB color into red, green and blue components and then recombining as an anaglyph. It is made to be seen with 3D glasses--blue right, red left. This gives a lot more control of the 3D than automated Anaglyphizing programs, and allows many different planes of depth, in and out, but it also must be done manually and is much more time-consuming.

This one is designed so that the depth and perspective changes dramatically as one moves left and right parallel to the screen at the right focal distance.
N.B. Click on image to view at full size.

Sunday, September 27, 2009

Mrs. Sibley (A Panorama)

Mrs. Sibley

The secret of the stars,--gravitation.
The secret of the earth,--layers of rock.
The secret of the soil,--to receive seed.
The secret of the seed,--the germ.
The secret of man,--the sower.
The secret of woman,--the soil.
My secret: under a mound that you shall never find.

Edgar Lee Masters

Saturday, September 26, 2009

Ceci n'est pas la guerre atomique

Click on image to view at full size.

Wednesday, September 23, 2009

Milk Train To Easy (LXVI)

Echan humo, fuego y vapor
las o de las locomotoras?

[Pablo Neruda]

Does the Mississippi sport spectacles
descending to Big O?

Are the Misses hip to sudden showers?

Do the whores glower over pecan pie and capuccino
when pansies greet the rising sun?

Do transvestites strike their matches outward
and piss sitting down and in?

[copyright EAC]

Nude Ascending An Eight Ball

"I can remember Doris Day before she was a virgin."

Oscar Levant

Monday, September 21, 2009


A being considering itself finite posits the infinite. Need it mean anything more than what is greater--or lesser--than itself? But why does not something thinking itself finite more humbly confess it might also be lesser--or greater--than something else also finite, and not necessarily infinite at all?

[copyright EAC]

Thursday, September 17, 2009

Cruising Through The Gulf Stream

...I walked over to a place called the Oyster Bar, a real dive
But I knew the owner
He used to play for the Dolphins
I said "Hi Gil"
You have to yell, he's hard of herring

Think I had a wet dream
Cruisin' thru the Gulf Stream
Ooh Ooh Ooh Ooh
Wet dream....

[Kip Adotta]

Wednesday, September 16, 2009

Four Square (Combining 2D & 3D Motion)

In the beginning computer art, both commercial and non-commercial, was overwhelmingly 2D, that is: graphics programs mainly rendered and manipulated images as analogues of flat images like photographs or paintings.

With the growth of 3D graphics it became possible to render images from objects in 3D, with the screen, acting as a camera, becoming a virtual window into space constructed of three Cartesian axes, X, Y, & Z. It was the great innovator John W. Sledd who first realized the full potential of using 3D programs in combination with 2D programs to do what neither of them could easily do alone.

Sledd worked mostly with still images. With animation a dimension is added to both 2D and 3D computer graphics. In this series the top image is a simple cube animated in 3D and textured in black and white. The next three animations down are different versions of the same 3D animation with motion and alteration added in a 2D program, in this case Sqirlz Lite. By combining 2D and 3D regular and irregular motion that would be difficult in either 2D or 3D is accomplished relatively simply and easily and many new animated translations, which cannot be done in any one strictly 2D or 3D program, become possible. In this case an animation from a 3D program was expanded by animation in a 2D program. The reverse is also possible as will be seen in another installment.

[copyright EAC 09]

Monday, September 14, 2009

About Atlantis Threefold

"You have come out of the trees so recently, and your kinship with the monkeys and lemurs is still so strong, that you tend toward abstraction without being able to part with the palpable..."

[Stanislaw Lem]
N.B.: The animated .GIF was composed in part using Sqirlz Lite 1.4, a 2D freeware available at Lite.html

Friday, September 4, 2009

Yōtaku: The Long Polishing

Ego is an aspect of reality the way a wave is an aspect of ocean.

In becoming conscious a circle is drawn.

One convention is that the circle is drawn around, marking out a border between ego and other. Within the circle is “I”, outside is everything and everyone else, including what may presumed to be other “I’s”.

Why is “I” considered within the circle and the world without?

One answer is that this is the way of the West and follows upon the initial separation of the cosmos between creature and creator.

Another answer is: “Why not?”

[copyright EAC]

Tuesday, September 1, 2009

Et Yin Et Yang

Et Yin Et Yang

Mirrors pirouetting side by side,
never speaking.

She sleeps, he is awake.

He nods off, she swims to the surface
of her slumber.

[copyright eac]
N.B. Click on the image yo view at full size.