Showing posts with label Partial Anaglyphs Animated Anaglyphs digital trompe l'oeil Anaglyph Maker Sqirlz Lite Corel Photo-Paint. Show all posts
Showing posts with label Partial Anaglyphs Animated Anaglyphs digital trompe l'oeil Anaglyph Maker Sqirlz Lite Corel Photo-Paint. Show all posts

Saturday, October 3, 2009

The Museum (Partial Anaglyphic Images And Digital Trompe L'Oeil)



The animation above is a partial red-blue anaglyph designed to be viewed with 3D glasses, red left, blue right.

In this case only the framed picture within the picture is anaglyphic while the background is non-anaglyphic 2D, from a 3D render, then animated in Sqirlz Lite.

In effect this is a kind of digital trompe l'oeil with the anaglyphic section giving the impression of projection and depth in selected areas.

The first step was the larger anaglyphic image below--click on the image to view full size:



This image was constructed by yet another variation of mixed 2D-3D anaglyphization.

In this case the original was made by the 3D method, with images from two different camera angles as input into Anaglyph Maker, which automatically constructs the 3D anaglyph. The resulting 3D anaglyph was then separated into its red and blue elements in Corel Photo-Paint, and the whole image reassembled as an anaglyph with no masking. This intensified the depth and projection of the whole anaglyph.

The next step was the image below:



In this case, the anaglyph was framed in a 2D program--Photo-Paint again--and the shadow outside the white framing was added, another kind of trompe l'oeil, giving the impression of a picture peeking out of its ground or frame.

This image was then applied as a texture to the flat objects in the 3D render below, from which the animation above was constructed.



It is theoretically possible to construct such images using only 2D programs, as might have been done before 3D programs became readily available in 3D graphics. Though the process for anaglyphs is complex even using a combination of 2D and 3D methods and appointments, it is still much simpler than in 2D alone.

[copyright EAC]